﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Engine;
using Game;

namespace MFTrain
{
    public class SubsystemIronIngotToTrainBehavior : SubsystemBlockBehavior
    {
        public override int[] HandledBlocks => new int[1]
        {
            IronIngotBlock.Index
        };

        public override bool OnUse(Ray3 ray, ComponentMiner componentMiner)
        {
            return base.OnUse(ray, componentMiner);
        }
    }
}
